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Design Journal: Theme Forward

  • Writer: Bert
    Bert
  • 30 minutes ago
  • 2 min read

There are a few ways to approach game design. You can start with a mechanism that you want to work around like worker placement or card drafting. Another way is to start with a thematic idea like the old west or battle in space. I find that I am most comfortable with the latter. My design philosophy is that of simulation. I find inspiration around me and I try to find the most elegant set of mechanics to put to the inspiration to simulate the idea.


Cards in Space Prototype
Cards in Space Prototype

In my first design, Meowy Cat Mess I tried to figure out how to simulate a cat climbing a tree and knocking ornaments off. With my latest design Cards in Space I tried a different approach. I picked 2 things that I thought didn't go together and then thought of a theme that would work with it. I chose trick taking and miniatures. Growing up I played a lot of card games with my family. In my early twenties I played a lot of Battlefleet Gothic so the thought of putting them together seemed like a wild idea at first.


 I picked 2 things that I thought didn't go together and then thought of a theme that would work with it.

As I thought through what the game would be about the smaller components came pretty easy. The game would be about a demolition derby in space. The teams would have to assemble their ship from spare parts. The building of the ships would become the trick-taking and card drafting part of the game. The actual derby would be the miniatures battle part. Now that I had the broad strokes I could start filling in the details.


I knew I wanted suits for the trick taking portion because I wanted it to feel familiar to new players. I also new that I wanted the suits to represent different aspects of the ship that players needed to collect. This would provide a way to build out the parts for player to draft and build their ships. In my next post I will discuss how I customized the deck and how I am refining it.



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